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- on handleKey
- global gInPlay, gType
- set saveCommand to the commandDown
- if soundBusy(1) then
- sound stop 1
- end if
- if saveCommand then
- if the key = "q" then
- goQuit()
- else
- if (the key = "m") and (gType = #MAC) then
- toggleMenu()
- else
- if (the key = "j") and gInPlay then
- showControl()
- end if
- end if
- end if
- end if
- end
-